How to Download 3D Google Earth to OBJ/GLB?
Easy Workflow.
The Easiest & Fastest Method to get 3D Site Context into any 3D software using the standalone Get3DCapture Desktop Application.
Universal 3D Integration
Bring the world into your preferred 3D software. Get3DCapture Desktop allows architects, designers, and 3D artists to export high-quality Google Earth 3D models as standard OBJ and GLB files. Perfect for Blender, 3ds Max, Maya, Unreal Engine, Unity, and more.
Standard Formats
Export to widely supported formats (OBJ, GLB) ensuring maximum compatibility with your existing workflow.
Standalone Application
No need for specific host software. Run the portable app, capture, and use the files anywhere.
Visual Walkthrough
Watch the exact capture process in this demonstration.
Step-by-Step Capture Guide
Launch the Desktop App
Extract the downloaded ZIP file and double-click Get3DCapture.exe to start the application. Sign in to your account.
Getting Started:
Click "Start Capture" to launch the browser viewer.
As a new portable application, Windows might prompt a "Windows protected your PC" message. Click More info and then Run anyway.
Explore and Capture
Find your project location. Rotate around your target area using the middle mouse button to load high-resolution textures. Press F12 when ready.
PRO TIP
"Ensure you rotate around your target building at least once. This 'locks in' the textures for the facades, ensuring a perfect export."
Export & Use
Back in the desktop app, simply choose to export your capture. The app will generate OBJ and GLB files which you can import into your target 3D application.
Frequently Asked Questions
Do I need to create an account?▼
Does this require Google Earth Pro?▼
What Rhino and SketchUp versions are supported?▼
Is the geometry scale accurate?▼
Can I cancel my plan?▼
How often can I capture?▼
Can you help me if I'm unable to capture a specific site?▼
how to get the max quality?▼
Upgrade your
3D workflow
Join creators worldwide who are saving days of modeling work with Get3DCapture.